VR and simracing

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f1xxx3r
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VR and simracing

Postby f1xxx3r » Thu Nov 16, 2017 13:37:09

Hey guys!
With the Oculus Rift dropping in price permanently and also very attractive bundles for the Vive in combination with Black Friday coming up and steam sales I wanted to share what I've been up to maybe some of you guys are interested (Jonnie and Boorz especially).
I've gotten a force feedback steering wheel and a Rift a couple of months back and the thing is a blast!
Sim racing is amazing (especially in VR): cruise servers, race servers and online leagues not to mention just relaxing for a drive solo.
This is the sort of thing you can expect (video doesn't capture how it actually feels with the heatset on the head tho or how the wheel feels)



Aaaanyway, if you guys are interested be sure to pickup assetto corsa(with all dlcs; it really cheap) and maybe project cars 2 during black friday sales, a rift/vive (oculus is currently slightly better for simracing). You also need minimum 980ti/1070 gpu and a cheap entry level ffb wheel (recommend driving force gt used if you can get it for cheap or a new thrustmaster t150) or a logitech g29 (it's currently on sale on amazon). For driftuu and rallying you need a 3 pedal set, h-pattern shifter and a handbrake.

If you like driving even a little bit you will enjoy this big time.

As for VR I heard it's also a blast in flight sims and elite:d not to mention other VR shooty and stuff games.

So!.... T'all you fine dandies so proud, so cock-sure, prancin' aboot with your heads full of eyeballs! Come and get me I say! I'll be waiting on ya with a whiff of the 'ol brimstone. I'm a grim bloody fable, with an unhappy bloody end!

 
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Re: VR and simracing

Postby f1xxx3r » Thu Nov 16, 2017 13:50:03

Also have some carn porn:




Get a wheel already!

So!.... T'all you fine dandies so proud, so cock-sure, prancin' aboot with your heads full of eyeballs! Come and get me I say! I'll be waiting on ya with a whiff of the 'ol brimstone. I'm a grim bloody fable, with an unhappy bloody end!

 
B00rz
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Re: VR and simracing

Postby B00rz » Fri Nov 17, 2017 02:25:25

I gave up on racing games a while back =P

Also I just dropped a lot of money on a house so no expensive stuff for me atm =P

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Dimon
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Re: VR and simracing

Postby Dimon » Fri Nov 17, 2017 14:19:18

Looks like fun, if I suddenly find myself wit more money than I know what to do with I might give it a go. :P
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Re: VR and simracing

Postby RandomTask » Fri Nov 17, 2017 18:31:51

Been tempted to get a headset for a while now, but never quite felt it was worth it with the games available vs. the time I have to play vs. the cost. Will check out the videos and maybe they will convince me ;D

 
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Re: VR and simracing

Postby f1xxx3r » Fri Nov 17, 2017 20:07:50

Right now most of the VR only games feel more like tech demos rather than fully fleshed out products but they still an experience.
But if you're into stuff like elite dangerous and driving/flying sims then they are truly amazing.
Resolution is shite, screendoor effect is pretty noticeable, especially when going from at least a 1440p to the rift ... shit is blurry af but the immersion is amazing.

@Boorz congratz on the house! As for the cost, you can get a cheap used logitech wheel+pedals for about 60 pounds (I payed about 100eur for mine). As for the games they are more sim then they are game. Compared to NFS, Racedriver Grid and even Forza/GT they are much more focused on simulating the physics than on campaign or other gameplay elements. An accurate tyre model, simulating drivetrains, aero and other things that impact a car's handling/dynamics. Most of these sims don't even have proper damage models (they do have mechanical damage but not soft body dmg) or even bother with weather(pcars2 has it but it's a bit iffy) since the goal is to get as close to possible to the real thing thus resulting in a amazing driving experience not collecting points/finishing levels whatever. To git gud in a sim you actually need to learn the track and driving techniques (upside being that tutorials for real tracks and techniques translate to the sim).

Basically you get really close to a trackday experience without the cost.
Also when will you drive Schumacher's 2004 f1 car irl? :D



I can't really say or show you videos to relay how awesome the ffb wheel + sim ( + VR) combo is.

Oh about VR, one more thing. VR sickness is a thing (for some people). I'm not motion/height sick or whatever but was instantly queasy when driving or when moving in vr (the character moving without me physically moving) but I got used to it in about a week and half. Went from 2 minutes of driving = nausea to staying in 4+ hours without any issue. Ultimate test will be Dirt Rally as that made me throw up in about 30 seconds.

Other notable VR titles:


Mil-sim


Yeah, table tennis


One of the flight sims that support vr

Upcoming Doom/Fallout 4 and the plethora of existing games like Robo Recall, Echo Arena, Arizona Sunshine, Space Pirate trainer and many more.

So!.... T'all you fine dandies so proud, so cock-sure, prancin' aboot with your heads full of eyeballs! Come and get me I say! I'll be waiting on ya with a whiff of the 'ol brimstone. I'm a grim bloody fable, with an unhappy bloody end!

 
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Re: VR and simracing

Postby King » Sat Nov 18, 2017 16:22:40

This is something that is very much on my 'todo' list, having the space for it is the issue at the moment. So ahead on the todo list is 'get a house'. Once that part is done i'll more than likely start getting in to the Sim stuff a bit more, I love those types of games. Only concern I have for the VR side of things is motion sickness, I used to suffer from it quite badly, and 'motion blur' and shitty 'depth of field' stuff in a lot of AAA titles trigger it so they all get turned off. Never tried VR yet but I hope I can use it without throwing up :D
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Re: VR and simracing

Postby RandomTask » Sat Nov 18, 2017 16:56:11

Breaking news:

Real life footage from inside the Team AFX gaming house.

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f1xxx3r
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Re: VR and simracing

Postby f1xxx3r » Sat Nov 18, 2017 17:10:48

I have a friend who was motion sickness, height sickness, basically all sicknessessess and he didn't have a single issue in vr.
So it seems they are not directly related. Either way, the sickness will most likely go away.
Windows 10 FCU cut my fps in half so I took a few days break til I reinstalled windows and I was motion sick again (not as bad as the first time) and it went away in a couple of days.
That being said, wheel + vr ruined me for normal "gaming" :D It's such an amazing experience

So!.... T'all you fine dandies so proud, so cock-sure, prancin' aboot with your heads full of eyeballs! Come and get me I say! I'll be waiting on ya with a whiff of the 'ol brimstone. I'm a grim bloody fable, with an unhappy bloody end!

 
f1xxx3r
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Re: VR and simracing

Postby f1xxx3r » Tue Nov 21, 2017 11:58:06


So!.... T'all you fine dandies so proud, so cock-sure, prancin' aboot with your heads full of eyeballs! Come and get me I say! I'll be waiting on ya with a whiff of the 'ol brimstone. I'm a grim bloody fable, with an unhappy bloody end!

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